Witches Reign NPCs (
wrnpcs) wrote in
witchesreign2012-12-10 10:33 pm
Entry tags:
- *post type: action,
- *post type: event,
- digimon savers: touma h. norstein,
- disgaea: mr. champloo,
- disney animated: rapunzel,
- final fantasy vii: aerith gainsborough,
- final fantasy vii: reno,
- final fantasy vii: tseng,
- final fantasy viii (oc): maria cyphert,
- fullmetal alchemist 2003: edward elric,
- mohs (au): miracle mikuru asahina,
- my little pony (au): pinkie pie,
- my little pony: rainbow dash
AU event open mingle post
[For some people around Balamb Garden, it's an ordinary day. Others may notice a difference in those people, be it in personality or appearance or the memories they claim have happened, but there are still classes and clubs and missions to get on with despite these odd changes in people.
[One of these things is not like the others...]
[One of these things is not like the others...]
Mod note, to reiterate:From December 10th through December 24th, characters may be replaced with AU versions of themselves. This can be any level of AU -- a small change to a world-shattering one. AU characters retain their game memories and CR to the best of the ability of their AU to accommodate it. If you want to sit down with your fellow players and dissect just how your CR would have changed, that's fine! (Here is a place to do so.) But applying the MST3K Mantra is also perfectly acceptable too. Your characters do not have to be affected at the event start, nor do they need to be affected for the entire duration of the event. This way, your regular characters can interact with AUs, your AU can interact with regular characters, and your AUs can interact with AUs. You may use more than one AU per character if you wish. Characters will have their full memory from the AU experience at the end of the event. If their AU ends before the event ends, they can remember it or not as you choose up until the event ends. The event is not mandatory. You don't have to AU your character if you don't wish to.
If you have any more questions, feel free to ask on the OOC post or through the mod channels (wrmods or
witchesreign).

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[He'd had to learn entirely different grammar structures and social convections before. Wutai and the rest of Gaia were rather different places in more than language.]
Gaia is something of a world of displaced people.
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[She's relaxing now, slowly but surely.]
From all that I hear, we're the only world with people pouring into it at seemingly random.
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[Ask him about that next time he's wearing a suit and it'll be a very different story.]
So it seems, though I'm not sure it's a bad thing. Sometimes a bit of the unexpected is good, otherwise things get stagnant and can't change.
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We're a pretty abused world in our own way. Nothing like having our planet's life sucked out of us, but war and Time Compression and Lunar Cries... I understand why offworlders are so feared, even if I've learned better now.
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Mn. People fear what they aren't familiar with, some are more willing to get to know that unknown than others. Bravery or curiosity outweighing that fear.
It's a good quality to have.
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A lot of the powers we have aren't too strange where we're from and if people asked questions we'd tell them.
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[Which, incidentally, proves that Maria doesn't believe in evil so overwhelmingly powerful that it can cheeerfully own up to itself without fear of self-sabotage.]
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[It's rarely ever as cut and dry as black and white.]
Asking their intentions for the world and what they did back home could give better information, but even then lies can be told or details not stated.
Giving those who arrive here a chance to prove themselves one way or the other isn't a bad idea so long as there are people monitoring them quietly.
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Because the only resource the SeeDs have is paramagic, and the only means of manipulating it is through GFs. And while anyone can enroll to learn it... Garden loses a lot of trust because it's also teaching the people that 'need' to be monitored.
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Keeping secrets all the time doesn't always lend itself to being trusted.
[he hums for a moment.]
However, you have decided to keep those of us who are dragged here against our will and knowledge safe, so most of us won't argue with being asked to stay here.
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Though not everyone thinks so. But enough do that it's a bad situation.
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You gave people who didn't have a hope a place to call home and a job, we'd have likely been hunted down and chased out of everywhere else.
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Don't say 'we'. [She smiles, sheepishly.] The decision was the Headmaster's. I don't disagree, but before I came here, maybe I might have.
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[He frowns a little, sighing.]
I'm not sure they're entierly at fault though, there are likely numerous Sorceresses around but only those who come in to the open get targeted... the dog that gets hit every time it does anything will eventually bite back.
People are much the same way, push them hard enough and treat them badly enough and they'll eventually snap and fight back.
[he sighs.]
Sorceresses simply have more teeth and sharper claws to fight with.
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Still, I'm glad we aren't up against any actual Sorceresses. I haven't seen an offworlder yet that terrifies me...
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What would you do if someone did?
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I've trained hard to suppress that kind of survival instinct. It's been a long time since I flinched from anything. So I think I could act, even if I was terrified -- and I'm pretty sure that if the terror won, I'd hate myself for it too much to ever let it happen again.
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[It's gentle, and he's just letting the sir thing go. ]
There are two ways to deal with being afraid, running or fighting back. Squashing that primal urge completely could be more dangerous than learning to channel it.
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It's not something taken lightly though.
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I generally don't feel pain in the middle of battle anyway. I don't know about anger, though. I do know that with gunblades you need precision control, even if it's just to time the trigger.
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I agree with you, but I'm willing to learn things that might help in a pinch.
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