elementofloyalty: (all right let's do it)
[personal profile] elementofloyalty
[Healed at last. Fully cleared to fight again! As Rainbow sits on her cloud-bed, running a hoof over the scar that marks her chest strongly enough to leave a line through her fur, she wonders if that's because she's actually well, or just because they want everypony available to fight.]

[Doesn't matter, though. She wouldn't miss this if she was on death's door! ...again. Fate of the world? That's old hat for her! It's everypony else she has to fight for that drives her on.]

[As she slides off the bed, she gives a pet to Tank's head, then paces over to the dresser. Maybe she ought to wear her uniform in the fight. Let them all know who she's fighting for?]

[...then again, they MIGHT just think she's a random monster and ignore her, if she doesn't.]
sirlagunaspage: (Default)
[personal profile] sirlagunaspage
[Bright and early in another day of Garden's airborne evasive maneuvers, the intercom chime heralds the cheerful voice of Garden Master Loire booming through the mobile fortress.]

Just so you know, this is entirely planned!

[After a full three seconds to ponder that particularly ominous wording, Balamb Garden shudders violently as an immense crash splits the air, drowning out everything else for an apocalyptic moment. It sounds like a hundred thousand mirrors had met unfortunate ends at the hands of a hundred thousand burly lumberjacks, and the sound just seems to go on and on.]

[The Garden turns, quickly for it, a rotation that sends unsecured objects to the floor and causes furniture to slide across the floors. After half a minute or so on this new heading, that hell-noise finally comes to an end.]

[Then the intercom chimes again.]

Okay, I think that ought to tell Esthar that we don't plan on surrendering, and damage the OCS all at once. While they're rushing to do repairs, we're heading back to pick up Galbadia Garden. I need a pilot and two or three others to climb aboard and help wreck the OCS up. Smash it a few times, various places.

Once we've got the OCS weakened in a bunch of places and Esthar's response forces are spread out, we're going in and piling straight for Esthar City. Both airships, both Gardens. Teams of two to four, final goal of getting into Dr. Odine's lab and figuring out how to stop this wreck. I know he's got some experiments in there that might do the trick, and now's a better time than any I can think of to test them.

Form up your teams, get ready for war, and -- uh, can someone bring some paper towels up to the helm? Spilled some coffee...
wrnpcs: ([library npc])
[personal profile] wrnpcs
A couple of days after Garden Master Laguna's first order, preparations for war are well underway wherever one looks, and many a non-combat or medical instructor is excusing cadets who claim they are helping with the war effort.

All throughout the building, building checks and last minute repairs are still underway, and the Garden Master himself is out and about and ready for a chat.

In the training center, some people have taken to offering free spar sessions. Sometimes instructors and SeeDs can be found offering fighting tips to the less experienced.

For those who would rather train against monsters, the Fire Cavern is open and supervised. It's a good place to draw Fire and Thunder spells, too.

The infirmary is offering first aid refresher crash courses and small medpacks to bring into battle. They also need help making said packs and sorting their hastily purchased supplies.

Speaking of supplies, the 2F supply rooms, normally only entered for missions and relevant classes, are doing an inventory of the weapon and spell stocks still available after the Battle of the Three Gardens. Magic stocks are being topped up by refining spells from other items.

Considering someone used a carrier vehicle in said Battle, people are also checking all of Garden's vehicles in the garages (as well as the small fleet of boats kept at Balamb Harbor). Mechanics would be much appreciated.

Though several of the lesser trained cadets have been pulled out of school by their parents following the declaration of war, those left are being subjected to evacuation and lockdown drills in the dorms.

(OOC: Despite the prompts being in prose, please feel free to action tag!)
windbreak: (will now die for you)
[personal profile] windbreak
[Heading into town this afternoon to get away from the worst of the chaos around Garden? You wouldn't be the only person with that idea. Yosuke likes to think he's built up a decent tolerance for weird by now, but this morning he happened to reach under his bed and found nothing there except a hot dog that promptly skittered out the window on spindly legs, which was the last straw.

But when he steps out of a shop and happens to spot a rotund white chicken pecking at the pavement opposite, a different idea starts to form. Actually, it's more like a recollection. When he first overheard something about people wanting to repopulate the Training Centre, he hadn't really thought it was relevant to him, but... come to think, did they ever specify what qualified as a monster? This chicken sure looks out of place as far as he can tell, so it could have been zapped in from who knows where five minutes ago, and a quick fumble tells him he can Scan it, although he doesn't yet - is there anything stopping him from bringing in something like this, which has to be less dangerous than the honest-to-god dinosaurs they used to have in there? As a public service, it's worth a try.

Dropping the bag in his hand, he edges closer, flattening himself against the wall with exaggerated stealth. He keeps a close eye on his quarry all the while - and on nothing else, which might not be the wisest decision while he's standing in the middle of what is after all a high street. But hey, it's a mission! Of course he's serious about it!]
wrnpcs: ([classroom npcs])
[personal profile] wrnpcs
[Among the murmurs of strange localized weather conditions around Garden and crying over vanished hotdogs, some of the SeeDs, staff, and older cadets are looking worried, their heads together in discussion and newspapers in their hands. Some people have left clippings of two different articles around Garden, and around lunchtime, native cadet Dominique Krefft (Mean Trepie #2) takes the liberty of typing them up and posting it on the BBS:]

President Loire Suffers Cardiac Arrest; Defense Minister Named Acting President

Esthar President Laguna Loire, hero of the Sorceress War and president of Esthar for forty years, suffered a heart attack which rendered him comatose yesterday, appointing Defense Minister Raguel Stern as acting president before collapsing.

The news came as a shock to government staffers, opposition leaders, and Esthar citizens alike, as despite his advancing age, President Loire has always been given a clean bill of health during annual examinations. Preliminary reports blame a heart attack brought on by the stress of a high-stakes political meeting between Loire and several political leaders known to oppose his pro-offworlder stance, including Stern, World First party leader Damokt Gold, and General Sierna Strom.

"Unfortunately, while negotiating with President Loire on certain key platform elements, he collapsed and began writhing," General Strom said at a press conference held in the president's manor, where she and the other leaders remained to ensure a smooth transition of power. "I regret that we all believed President Loire was simply being himself to avoid a serious discussion, which delayed our efforts to seek treatment for him until we realized his condition was serious." When questioned about her black eye and reports that she had been treated for injuries, General Strom replied that, "President Loire continued to thrash for the duration of the event, striking me several times as we attempted to restrain him to perform first aid."

According to the statement released by Acting President Stern, President Loire regained consciousness just long enough to name him as acting president, and state his own intent to retire, before collapsing. No hospital responded to queries seeking the location of President Loire and his current condition is unknown.

Esthar Declares War on Balamb Garden

The nation of Esthar has declared war on the independent state of Balamb Garden.

One of Acting President Raguel Stern's first acts as leader of Esthar was to formally sign a declaration of war, which specifically names Balamb Garden as "the enemy of the nation" and calls for its immediate surrender or destruction.

In a statement originally read on Esthar radio and consequently published in the Esthar Post, the government calls for its citizens to "take arms against the off-world Sorceresses and those brainwashed into standing by them".

It accuses Balamb Garden of plotting to take over the world in these times of chaos and appeals to the international community to condemn its support of off-worlders and use of child soldiers.

Despite the conciliatory nature of President Loire's government towards the SeeD forces, anti-off-worlder sentiment has risen in Esthar since Balamb Garden forcibly acquired Galbadia Garden from Sol Invictus two weeks ago. Vlas Colban, Estharian Special Envoy to Balamb, publically spoke out against Balamb Garden after his son, a cadet at the school, was killed in the battle. This current move came as no surprise to political watchers, as Stern, World First party leader Damokt Gold, and General Sierna Strom had been meeting with President Loire to advocate this position at the moment of President Loire's collapse.

Esthar has reactivated all of its defense mechanisms such as the cloaking device hiding the nation. Train services between Fisherman's Horizon and Esthar, which have been running thrice a week since July last year, have been stopped.

[Domi won't be replying, but feel free to discuss amongst yourselves on the post or in person.]
wrmods: (Default)
[personal profile] wrmods
The first sign of the end is a golden-yellow light. Flaring brightly from the roof of Galbadia Garden, it soars, cutting a graceful arc against the washed-out winter sky -- and then, at its apex, tears downward. The roof of Balamb Garden stands no chance; the ceiling of the ballroom below barely has time to buckle. In an eruption of metal shrapnel that clatters all the way down the outside like hail -- not to mention under the feet of any combatants still up top -- it gives way.

To the people still fighting, it's a cue. Maybe a Sol Invictus member takes it as a signal to charge; maybe a SeeD on what remains of the barricade senses the urgency and motions her allies to follow: Within minutes, both sides of the battle flood inside Balamb Garden and pour into the ballroom.

But there, the brawls, shouts, and wildly flung spells trickle to a standstill. The crowd stops, packed in too closely to fight, and blinks at the display.

At the far edge of the ballroom stands a haggard but familiar figure in a tattered sweater-vest: the missing Headmaster Cid -- and his three Sol Invictus captors. On his left, a graying leather-jacketed man holds a knife to the Headmaster's throat and another between his shoulder blades, less than an inch away from thrusting home. On his right, a burly young woman points a gun to his head, a clearly pinless grenade held with calm professionalism in her other hand. The third of the trio, a woman covered from her neck down in tarnished chain mail, hasn't laid a hand on the Headmaster yet, but only because both of hers are clasped together and crackling furiously with power; anybody who steps inside the translucent but hotly glowing sphere around her, her compatriots and their hostage will find themselves suddenly seized with electrical current and violently flung aside. The message is unambiguous: try anything and the Headmaster will die.

And in the middle of the ballroom is the main spectacle, from which few onlookers from either SeeD or Sol Invictus can seem to tear their eyes away: the scrape and clash of sword against giant sword, the same blaze of gold suffusing the air -- Ien, the leader of Sol Invictus himself, bearing down on Commander Erlea Zabala with his daiklave flashing through her defensive stance like a sunbeam.

(ooc: With this final showdown, the Battle of 3 Gardens comes to a close. Subthreads have been provided below for reactions to B3G's denouement; you are free to make your own.

For information on the next stage of endgame, look here!)
[personal profile] wrfiends
[Balamb Garden is built on the principles of defense. Galbadia Garden is built on the principles of speed. The latter has, historically, inevitably succeeded on its assaults on the former because of one simple principle: speed beats defense. As quickly as Galbadia can maneuver, it can intercept Balamb and overwhelm it, bypassing its defenses and forcing it to battle.]

[As the two Gardens career over the southern cliffs of Trabia, those tactically-minded people with a moment to breathe might wonder why this is. Why is one Garden explicitly superior to the other? Why does one have all the advantages in a battle between the two?]

[The answer is significantly less subtle than they might think.]

[Without warning, three supremely-massive shells slam into the imposing red form of Galbadia Garden from the north, punching through its outer armor and into its depths like a hot knife thrust into a chocolate-coated cake. Several seconds later, only faintly audible over the sound of catastrophic destruction from within the Garden, a rolling boom echoes over the cliffs as the sound of the gun discharge finally catch up with the shells. Speed beats defense, but defense beats offense, which defeats speed.]

[The reconstruction efforts had been kept a strict secret, hidden under the guise of maintenance and repairs for months now -- in anticipation of just this sort of need. Three 76" guns lower slightly to accommodate for the decreasing distance between themselves and their target, then blast out another salvo of lead at the enemy-occupied Galbadia. Trabia Garden breaks the northern horizon, cannons gleaming in the sunlight and trailing smoke as the newly-mobile assault platform advances forward.]

[The crippled Galbadia Garden slams into the ground violently, kicking up a massive wave of dirt, snow, and rock in all directions as it plows a long, deep furrow through the forests. Trees snap and shatter like toothpicks, while the ground shakes and trembles like it'll never stop. Balamb Garden, its engines overstressed and its inhabitants eager for payback, drops to the ground close by as Sol Invictus members pour out of the crimson fortress, their dominance having turned to desperation in that single moment. Trabia's advancement puts a clear time limit on their efforts: if they don't conquer Balamb Garden by the time Trabia's force can join the battle on the side of SeeD, Sol Invictus loses. They know it, and so help them, they will have Balamb or die trying. The snow on the ground's not about to help them, and neither are the monsters: Not only are Balamb Garden's monsters making a bid for freedom and attacking anyone on the way, but the area's monsters - Ochu, Blue Dragons, Gayla, Snow Lions, Mesmerizes, and Bite Bugs - are getting in on the action too, some outraged by the destruction of their homes, some simply attracted by the noise.]

[The Battle of 3 Gardens has entered its second phase.]

(ooc: Trabia Garden would like to battle! This takes place in the late afternoon / early evening of January 17th, an indeterminate amount of time after Sol Invictus intercepts Balamb Garden (though at least on the order of hours); with that in mind, you are encouraged to keep tagging both there and here.

New to this phase are certain special enemies with... interesting things available to Draw on top of the usual spells, at least to whoever gets there first. However, as before, you may NPC your own SI members instead. Let us know if your character decides to Draw from any other foes on the scene - the enemies we've initially listed are not the only ones on the battlefield with unusual Draw lists! Bear in mind that this is a difficult fight, and while Trabia has turned the tables on SI's pursuit of Balamb Garden the vehicle, its individual members are coming at everyone on it with no holds barred.

Other information on this endgame plot arc continues to be available at the OOC post, which has now been updated with details on B3G Phase 2.)
commanderzabala: (Default)
[personal profile] commanderzabala
[In the afternoon of the 17th, without warning, Garden lurches dramatically, rapidly swiveling on its vertical axis -- flinging unsecured items to the floor, toppling overeager students in the library and the chatting congregation in the cafeteria from their seats. An uncharacteristic whine vibrates through the first floor as the sub-basement engines spin faster, accelerating the mobile fortress along its new heading.]

[A moment later, the intercom chimes.]

This is Commander Zabala. Galbadia Garden will intercept us in around fifteen minutes. I repeat: Galbadia Garden will intercept us in fifteen minutes. In our current position, and with Galbadia Garden's advantage in mobility, we can no longer hope to outmaneuver. Nor can we hope to resolve this diplomatically. We are moving away from them as fast as we can, but they will intercept us just as we cross onto the southern Trabia coast. There, we believe they will attempt to board -- there, we will fight.

All of Garden must now prepare. Do not press the attack into Galbadia Garden. Balamb Garden is our stronghold, and we have the advantage of defenses; we can force them to withdraw through attrition. Remain aboard Balamb and inflict what casualties you can. Barricade the lobby, the second floor hallway, the ballroom, and the dorms. Junior cadets are ordered to take shelter in the dorms; senior Instructors are ordered to withdraw to the dorms and protect them to your utmost ability. Defend the hot dogs if and only if time allows. [Oh boy, she's going to catch some flak for that one.

There's an anticipatory pause.]

If Sol Invictus defeats us here, nothing and no one is left to oppose them. They know that. Make sure they do not achieve their goals.

[The intercom cuts out, and the clock's ticking.]

(ooc: Sol Invictus is on Balamb's doorstep, and they're not here for a tea party. After fifteen IC minutes, the first phase of the January 17th invasion will begin, with armed SI members pouring in seemingly without end from the main entrance and the roof. More details on this plot arc are in the OOC post on B3G.

Subthreads are provided; they are intended as loose prompts, so you are welcome to treat their locations fluidly or come up with your own scenarios / top-level comments. You may also NPC your own SI members and monsters, but bear in mind that, as the OOC post says, this is not an easy fight. Sol Invictus members are off-worlders of varying species and abilities, with training.

As ever, feel free to contact the mods through the usual channels for additional details or to request NPCing.)
wrnpcs: ([prison guard])
[personal profile] wrnpcs
While attempting to map out the newly-risen archipelago off the northeast coast of Galbadia, navigators came across a castle-like structure in the middle of the ocean, reporting loud drilling noises and disturbed wildlife in the area. Believing the structure to have originated off-world, an Esthar-based energy company with interests nearby has hired SeeD to decommission the rig, whatever its purpose may be, and to bring back as much of the equipment as possible for further research.
[The Headmaster is missing, Galbadia has fallen, and tensions are fraught all round, but that's no excuse to spare the aspiring cadets of Balamb from the usual gauntlet. After all, they might be needed soon enough. That's how Namur and Starfire come to be dropped off at a small port town - on the Trabian side of the border, which wasn't quite part of the initial briefing - and ushered onto a rather battered tugboat, which wasn't either. After that, they're on their way.

The silhouettes of the islands of the mysterious archipelago are visible even through the fog off the shore, but before long, one of them indeed starts to resolve itself into a shape that marks it out from the rest - a tall, slender, multi-spired shape. And as the boat moves even closer, it'll become clear that not all of the haze out here is ordinary fog; it could be smoke or steam, but there's definitely something drifting lazily away from those fairytale towers.

Apart from the noise, that is. The drilling noise is easier to notice, though. It begins as a thrum through the water when the castle is still a somewhat indistinct blur on the horizon, rises into a roar - and then, just as the churning waves threaten to turn the little boat away altogether, subsides, leaving the surrounding waters calm again.

There's another barrier to entry, though: now that they're closing in on it, the castle seems to be perched on a solid block of concrete or something like it, and the walls are both smooth and sheer. The owner of the boat, a chiselled woman with greying hair, mutters something about not knowing where to dock, not wanting to get much closer before the apparent drilling starts up again (it always seems to, she says), and really, really not being paid enough for this.

What now?]
laughafterme: (Pinkie: undercover)
[personal profile] laughafterme
[In the Quad, there is a large, pink chocobo sitting amongst colorful presents. Each present is shaped like a giant piece of candy with shimmery wrapping and ribbons. The presents are filled with only the best treats she could make! There is a sign hanging somewhere visible, stating that all the presents are free to take, but only one per person! OR ELSE!!

Meanwhile, the chocobo seems to be writing a letter with a navy quill. Anyone is welcome to approach the majestical creature in its natural habitat.]
[personal profile] wrfiends
  • Links go to images, except for the Tri-Face link, which goes to FF Wiki.
  • Mods will not be NPCing monsters unless requested; please feel free to NPC your own.
  • On a scale of one to ten for strength, one being Training Center Grats and ten being the Island Closest to Heaven, most of these monsters fall around seven or eight.
  • All monsters are, on occasion, vulnerable to Card, Devour, and the various one-shot spells.
  • Monsters are finite and do not respawn.
  • IC-ly, we expect this to be over in a day or two.
  • These locations aren't strict, just intended as starting scenarios; both characters and monsters may freely move around.
  • Questions, clarifications, NPC requests, comments? Tell us here or by the usual channels.)
  • wrnpcs: (Default)
    [personal profile] wrnpcs
    [Night has fallen on Balamb Garden; the halls of Garden are mostly deserted besides the stray student walking about, and even the usual faculty members are missing from their posts around the school. There's a certain festive energy through the air coming from the happily decorated ballroom located on the second floor.

    [At exactly 2100, as soon as the dinner rush ends, the Garden chime sounds and the intercom clicks on. The Headmaster speaks to the Garden.]

    The Homecoming Dance is now beginning. Your attendance is requested at [2F] Ballroom.

    I repeat, the Homecoming Dance is now beginning. Your attendance is requested at [2F] Ballroom. The ball will run until 2400. Students leaving the ball after curfew are to return to their dorms immediately.

    The ball and its festivities tonight are being sponsored very generously by the Garden Festival Committee.

    [After the announcement, the intercom falls silent. The faint sound of music can be heard from the second floor of the building.

    [Within the ballroom, there is a stationary stand for punch and food, as well as roaming caterers offering drinks (grape juice) and canapes.]

    There is a comment thread for voting here. Votes will close on Monday night OOC-ly (or later if we don't get many votes over the weekend) and there will another thread for announcing and crowning the winners.

    Attendance is entirely optional, so with most of the faculty at the dance, characters are free to roam the rest of the school!
    wrnpcs: ([cafeteria npcs])
    [personal profile] wrnpcs
    [There seems to be a festive atmosphere all throughout Garden. Why? Because it's the Homecoming Carnival! The Garden Festival Committee have been hard at work all morning and when 1300 hours strikes, it's finally open for everyone to enjoy.

    The directory has been reprogrammed slightly:
    It also has a piece of paper stuck underneath:

    Kissing booth: Turn around
    Food booths: Around 1F main circle
    Triple Triad: 2F bridge
    Carnival games: Front gate area
    Chocobo rides: Road to Garden

    Each stall/booth has free, more elaborate maps:
    Large image! )

    Have fun, Garden!]

    Each attraction has its own thread. We've listed the people running shifts in the top comments as a reminder to those who signed up; feel free to make your character a thread for their shift even if you missed OOC signups.

    Characters have different shifts which allow for everyone to enjoy other parts of the carnival as well instead of being stuck manning a booth the whole night. For the dunk tank, kissing booth, food booths, and talent quest it's best to leave your character's name in the subject of their comment to start off their thread indicating their shift/time onstage.

    Proceeds will be split between further events and building and furnishing a student lounge for fun stuff, so most attractions cost money:
    Kissing booth: 2 gil per kiss
    Chocobo rides: 5 gil per person
    Carnival games (archery, throwing/shooting X at Y, water gun race, whack a mole, skee ball, Ring the Bell, etc): 1 gil per game
    Face painting: 2 gil per person
    Food stalls: Snow cones 3 gil, cotton candy 3 gil, and funnel cake 5 gil; "food from your home world" up to individual characters
    Dunk tank: 5 gil for 3 balls, 10 gil for 10 balls
    Fortune telling: 3 gil per reading
    Marriage booth: 5 gil a couple
    Balloon animals: 3 gil an animal
    wrnpcs: ([cafeteria npcs])
    [personal profile] wrnpcs

    Good morning, Balamb Garden! I'm Russell Drake, on your screens on behalf of the GFC, here to remind you all about the Garden's first beauty pageant! We'll be in the quad this afternoon bringing you uniform, formal, and swimwear modeling, a talent show, and personality questions to get to know our potential Miss and Mr. Balamb Garden. We've got quite a few signups, including most of your Homecoming nominees and the entire off-worlder population of Garden, so come on down!

    [He's not going to be replying to any comments; he's gotta dash and set up the stage!]

    [A small catwalk has been added to the quad's usual stage just for today. People on it might want to be careful, as it doesn't feel like the most stable of structures to walk on...

    [Russell appears to be steering well clear of it, standing off to the side with a mic. What is his handsomeness doing not entering? Nobody knows.]

    Good afternoon and welcome to Miss and Mr. Balamb Garden, bought to you by the Garden Festival Committee! I'm your host, Russell Drake, and our judges for this competition are Headmaster Cid Kramer and his wife, Edea Kramer, here all the way from Centra for our Homecoming festivities.

    Candidates will be judged on ten point scales in three categories: Physicality, talent, and personality. Unlike Homecoming Court, this competition is not divided by position within or out of the Garden hierarchy, and winners receive a nice sash!

    Without further ado, let's get this show on the road!

  • Physicality will be judged by modeling in three categories, and our first category is uniform. SeeDs and cadets will wear their dress uniforms while staff members wear whatever they wear to work - whatever you're wearing, wear it with pride! The Kramers will be looking for pressed pants, polished boots, and a professional salute!
  • On the more glamorous side of the competition, our second modeling category is formal wear. As a prelude to the glitz we expect at the Homecoming dance, our candidates will be dressed to the nines!
  • Rounding off our modeling category is swimwear! [As one GFC member unfurls a beachy backdrop and another drags a small inflatable pool onstage.] Remember, folks, it's swimwear if you can see water, underwear if you can't.
  • Next up is talent! Contestants have up to three minutes to wow us with a personal talent of theirs. Anything goes, so long as you don't hurt the audience or your fellow contestants!
  • And finally, we have the personality section, where I'll ask our candidates a question to answer from the heart. There are no wrong answers! Just give your reasons for your answer, and if you're answering with something from your home world, explain that to us too.

    [Candidates have their own threads where you may respond to as many of the above bullet pointed prompts as you wish, as in the NPC examples - or if they didn't turn up, say so for the awkward silence on stage, and we will assume they will be skipped in subsequent categories! The intros given are read over their uniform modeling.]
  • redcinemareel: (Grell: beautiful)
    [personal profile] redcinemareel
    [Around the female cadet dormitory, one can spot Grell passing out red envelopes with a rose scent. Either one is given into hands personally, or slipped under doors. There is a flyer inside, with an advertisement for Girl's Night!]

    Refreshments will be served, along with music and makeovers!
    Wear comfy clothing!

    Brought to you by Grell for Homecoming Queen!

    [If she isn't in the dormitory, then she's on the computer in the quad or at the desk playing secretary (which...is her job).]
    wrnpcs: ([classroom npcs])
    [personal profile] wrnpcs
    [BBS video]

    Hey, Garden! Hope you're all enjoying the Homecoming season.

    [Who's this girl greeting the webcam? Why, it's Zainah, respected treasurer of the GFC and purveyor of many a contemptuous glance at off-world cadets and SeeDs while walking past them in corridors. Today, however, there's no trace of that! School events are serious business, y'all.

    ...There's still something a little bit glassy about her smile, though.]

    The Garden Festival Committee - that's us - has just a couple of announcements. Firstly, keep your calendars open for Friday, because the carnival is back! [And dear Hyne, you would not believe how much wrangling that took with the current states of both Garden's finances and the GFC's suppliers.] We've got a great spread of booths and games lined up for this year, and our customary date auction is set to take place in the quad in the afternoon. If you're worried about snagging a date in time for the big day, worry no longer!

    Before that... [Did she just twitch?] we've got another new, exciting event waiting in the wings. Ever wanted to strut your stuff on the stage, but never had the chance? Well, Thursday's your big day, because Garden will be hosting its first ever beauty pageant just after lunch! Come and show us what you're made of!

    [She doesn't sigh at the mental image of the weird, wacky monsters and sorceresses she expects to dominate the show, but she clearly wants to.]

    ...If you're raring to sign up for any of these, look for our sign in the cafeteria. We'll be around all week, so you can't miss us. Just remember to bring your Garden ID, as ever.

    Anyway, Zainah out - oh, and don't forget to vote Helena Oster for Homecoming Princess!

    [And that's that.]


    [Throughout the week, GFC members can be found manning a table in the cafeteria (blame the terrible weather recently) with a large sign: SIGNUPS FOR HOMECOMING EVENTS! As well as entrants for the beauty pageant and date auction, cadets will be taking volunteers and last-minute suggestions for booths at the carnivals. If anyone volunteers to help out at a booth, they'll be assigned a (handwaved) shift in due course - they won't have to be stuck in there all day! Also, as Zainah mentioned, the GFC will be carding people as a safeguard against fake signups, but there are only so many of them around, and it's going to be pretty hectic in there...

    Beauty pageant nominations will ICly close on Wednesday, while signups for carnival booths and the date auction will close on Thursday, at which point volunteers will be informed of their shifts.]
    om_nom_namur: Art by Pink Afro on Pixiv (thug life)
    [personal profile] om_nom_namur
    The Great King Pirate Marco's reign is near its end. He's borne his burden well and now the time has come to pass the lofty Balamb Crown. Brave, charming, and totally available, Portgas D. Ace is certain to be named Prince, as well he ought. A more fitting heir will not be found in all of Balamb. But what of the King? Oh yes, what indeed? Three brothers have been chosen likely to fill the King Pirate's glittery throne. They have been quiet thus far, but no longer! It is time for action! For men and brothers to clash in merriment! It is time for war.

    A War of Succession.

    SeeD Instructor THATCH and SeeD Instructor ESPIO are hereby challenged to a series of feats of strength and fortitude. They are to meet with SeeD Instructor Namur upon the Quad on Monday, being the Twenty-Eighth day of October at 1700 or else they shall henceforth be known and appraised throughout this great Garden by the title of Guppyshits.

    [If anyone believes Namur didn't get help writing that piece of fine literature, they will be dead wrong. Regardless, the gauntlet has been thrown. Namur will be out on the Quad dancing to his boombox while he waits for Thatch and Espio to show up. There's a crate of turnips in the grass behind the boombox, three jugs of apple cider, and two construction paper signs emblazoned with the word "GUPPYSHIT" in traditional graffiti font. A small crowd of curious onlookers has begun to gather. All that's missing are the challenged contenders.]


    Oct. 27th, 2013 07:24 pm
    mera_mera_ace: (Default)
    [personal profile] mera_mera_ace
    [Ace had gone to Balamb town and bought a bunch of sweet smelling flowers. He had them all placed in a basket and then returned to Garden where he promptly removed his standard uniform and slid on his old board shorts. He placed his hat on his head and slid into his boots before heading back out into the halls.

    He smiled brightly as he walked bare chested down the hallways and offered all the ladies he met a flower with a request to vote for him as homecoming prince. He only hoped this idea worked.]

    [OOC: His hat looks very similar to that pic at any rate. It was a gift from Grell and Marco because his real hat was lost back in his homeworld]
    fionna_time: (Don't be shy)
    [personal profile] fionna_time
    First off, I'm real glad you guys totes nominated me at all! I'm pretty new, so, you know, I definitely appreciate it!

    I'm not sure all the stuff a homecoming princess does other than pose and all, but I'll try to be a real good rep for you guys, all doing your best to get ahead and become SEEDS! It's still tough for me, every day, so you know, total props to you! Uh, yeah, and I hope the homecoming dance is awesome, which it will be! I hope you all have a good time, and if you could, I'd like to be your homecoming princess, ok?

    Oh yeah, totally gotta sweeten the deal, like Grell! Uh, I made cake pops! At the quad! They look weird, but they taste good, I tested them!

    [Fionna will be here, in her usual skirt and shirt, and coincidentally, you will see school books next to her while she waits].
    fionna_time: (hats off)
    [personal profile] fionna_time
    [For once, she's not wearing her hat, and she's lying on her stomach, pencil between her teeth. She knew that the new trimester was going to be tough, but who knew that magic was going to actually be the tough one? Saying all those words at just the right time, making things go as she wanted...that was all concentrated intuition, and Fionna was more about impromptu! It was pretty rough, enough that she was shut up in the library, whispering to herself.]

    Ugh...said that wrong...


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