Witches Reign NPCs (
wrnpcs) wrote in
witchesreign2013-09-12 02:03 am
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SeeD field exam
Incongruous architecture and reports of suspicious noise around ruins recently unearthed on a Trabia farm have led the local town council to suspect off-world involvement. SeeD has been hired to provide a thorough safety assessment of the site, with an eye for potential future development.[The town council, who hired SeeD for this mission, have supplied a check list for Namur and Maria to refer to, things like monsters, structural integrity, and other hazards. Amid whining about the overnight appearance of these ruins "DEVASTATING!!" his potato crop and some sideeying of Namur, the farmer with sudden ancient ruins on his farm has shown them to the entrance, handed them flashlights, and gone back to his work.
[The entrance is actually a small cave, half-sunken into the ground; Trabian excavators have dug up enough of the earth around it to get inside. It's dark and dusty inside, but well away from the entrance, one can start to make out what may have once been a city (note: visual guide for architectural style and atmosphere only, not layout) in the stone, about ten metres down: Crumbling walls of a blue stone not found in Trabia, ornate stone doors in the most solid-looking wall with a sign carved nearby, worn pavement in that same blue stone, the ends of clay pipes sticking out of the ground, large boulders dotted around the area.
[There happens to be a ladder down to this level, though one that's seen better days.]
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How's it look up there?
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[Maria doesn't need to drop it, he can reach. But he'd had the same thought about it suddenly trying to choke him the second he's not in a position to fight back. Maybe it would have been a good idea to wrestle Karma a bit more, back when he had the chance. Learn how to deal a bit better with attempted choking from multiple, flexible appendages. Nothing he can do about that now.]
A'ight, be ready t' split this sucker if shit goes down. I'll take a fall better'n gettin' squished.
[Namur punches it fairly hard, just to see if it suddenly curls up or something, and failing that, will jump up and begin climbing.]
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From somewhere inside the building, muffled but practically thunderous in the midst of all this damp silence, there come a couple of wooden-sounding thunks.]
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The window leads into a room, spacious and perhaps once even airy, although the best you could say for it now is that in here they're more likely to choke on the dust than the damp. The outline of an unblocked doorway is visible at the end opposite the balcony, but watch your step; towards the centre, a few chunks of the stone floor seem to have crumbled away. And what's that persistent tapping noise, fainter than the thumps from before, originating from somewhere below your feet?
Now that the two of them are out of the earlier smoke, there might be a clue in the air: the extremely faint scent of another human evident all the way back at the gates to the ruined city is a lot stronger here. So is the mix of all the other mammalian scents from before, though...]
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They just have to dive in and hope the proverbial sharks are too damn surprised to do anything while they get their bearings and get to cover.
Namur grits his teeth, letting out a long, slow breath between them. He should probably suggest they stick to the walls and go through the door. But that feels like more circling, and he's circled enough to be satisfied. It's time to strike, the quicker the better.]
Okay, goin' t' drop down them holes in the floor.
[He's still keeping his voice low, but anything he can smell can probably smell him, too. It isn't as if there's a current around to move the scent.]
There's a shit ton a critters down there, maybe a human. Y' got any ideas better'n jus' walkin' over an' hopin' the shitty floor crumbles t' our advantage?
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Of course, you could always give the floor some encouragement in how it could fall. [She mimes punching the ground.]
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Puts us in a damn shitty spot, though. Got t' assume its enemies down there, an' be ready t' fire on 'em. But they might be jus' people, too. Don't want t' kill 'em 'less we got t'. If that ain't a decision yer willin' t' make on the run, y' can stay up here an' cover me. If I need it.
[He runs his hand over the back of his head. Obviously she isn't going to start shooting if he doesn't need it.]
Y' in or stayin'?
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What?
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Oh Lord a the Sea.
[Seems like she made her decision, one way or the other. Didn't have to be a brat about it, but she is seventeen so he'll let it drop with a shrug of his shoulders.
Namur moves carefully across the floor, easing his weight forward carefully, listening for any indication of weakness or fracturing. When he gets to the already broken out section- if he makes it there without the floor falling away beneath him- he'll crane his neck over the hole, trying to see what's down there.]
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[She makes a gesture down with her hands, questioningly.]
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Y' want a hand or y' got this?
[Between his height and stupidly long arms, he probably very nearly clears the distance between the two floors.]
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Speaking of the knocking, here it comes again, with renewed vigour.
Along with a voice, too muffled for any real details beyond "probably a man".]
Er, hello?! Excuse me!
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And what is up with random dudes hanging out in ruins? It's like a bad trend gone viral, so now everybody's doing it just because they can.]
What up, dude? Kind a shitty place t' be chillin', don't y' think?
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The only strange detail is that as far as spiritual energy is concerned, the hallway is completely deserted besides Namur... but the voice is definitely nearby, and it's difficult to miss the object at his feet that seems to be its source: a full-sized black coffin, sleek and devoid of all markings except a small cross engraved on the front, lying flat on its back in the dust.
From its interior come a couple more wooden thumps, followed by a pained grunt. The lid doesn't even shake.]
No, still no good... [The man raises his voice.] Terribly sorry, old chap, but I'm in rather an uncomfortable situation here - you couldn't...?
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[Namur puts his foot on a corner of the coffin and nudges it slightly, trying to get an idea of how much the whole thing weighs.]
Kind a creepin' me out here. How come they put y' in the shitty box, huh?
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[The coffin is obviously heavy - it'd take at least a couple of non-junctioned adults to lift, that's for sure - but it isn't immovable, and in fact Namur's nudge is just enough to push it an inch or so across the old stone floor with an unsettlingly loud scraping noise.]
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[...What brutes? And where the hell did Maria get to? She should have been right behind him.]
Look dude. I ain't so sure lettin' y' out a there's a good idea. Y' ain't givin' off any haki, an' that gives me creepy vibes, if y' catch my drift. Ain't been anyone in here for a longass time. Like months. Maybe years. An' y' been stuck in the box for longer'n that? Sheheh.
[Namur taps his foot on the coffin a couple times, and goes back through the door to see if he can find Maria.]
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[Behind Namur, there's a painfully solid-sounding wooden clonk.]
No, wait! Please! I wasn't trespassing...!
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