Witches Reign NPCs (
wrnpcs) wrote in
witchesreign2013-09-12 02:03 am
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SeeD field exam
Incongruous architecture and reports of suspicious noise around ruins recently unearthed on a Trabia farm have led the local town council to suspect off-world involvement. SeeD has been hired to provide a thorough safety assessment of the site, with an eye for potential future development.[The town council, who hired SeeD for this mission, have supplied a check list for Namur and Maria to refer to, things like monsters, structural integrity, and other hazards. Amid whining about the overnight appearance of these ruins "DEVASTATING!!" his potato crop and some sideeying of Namur, the farmer with sudden ancient ruins on his farm has shown them to the entrance, handed them flashlights, and gone back to his work.
[The entrance is actually a small cave, half-sunken into the ground; Trabian excavators have dug up enough of the earth around it to get inside. It's dark and dusty inside, but well away from the entrance, one can start to make out what may have once been a city (note: visual guide for architectural style and atmosphere only, not layout) in the stone, about ten metres down: Crumbling walls of a blue stone not found in Trabia, ornate stone doors in the most solid-looking wall with a sign carved nearby, worn pavement in that same blue stone, the ends of clay pipes sticking out of the ground, large boulders dotted around the area.
[There happens to be a ladder down to this level, though one that's seen better days.]
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Eventually, without further incident, they'll come out into a space that could easily be mistaken for the exterior of the building again, the walls beside them stretching away into the darkness. If they choose to feel around, they'll be hindered at every turn by fallen columns, jumbled piles of tarnished metal and the other remnants of the great hall's long-decayed grandeur - but it wouldn't be wise to wander too far, as they'll quickly discover that about half the floor, mostly the half opposite this last stairway, is completely submerged in a pool of water.
The sickeningly sweet smell still clinging to the air down here largely overpowers the scents of mammalian monsters from before, but it's not too difficult for even a standard human to make out the sound of pattering footsteps from beneath the floor - they can't be too far away. Namur can probably sense a decently-sized pack of them, maybe a dozen or so, in addition to that mystery GF-like creature lurking below.
There don't immediately appear to be any other stairs around.
Davies, however, points his flashlight upwards as he squints ineffectually at the ceiling.] Hmm, that's peculiar...
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What kind a peculiar? Dangerous or not? 'S all I want t' know.
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[They certainly aren't for now. Besides the occasional, irregular dripping noise, it's gone very quiet - the Rats that could have been heard or sensed a moment ago have moved on, disappearing further underground.]
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Think y' can wave yer light 'round an' find a door in remarkable condition? Take stairs or somethin' headin' down, too. Or a bigass hole in the floor. Then y' can tell me 'bout this "rock from before" y' keep talkin' 'bout.
[He pats the man's shoulder a few times, then stands back to give him space.]
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The pool itself is still, but oddly clear. It'll soon become apparent that there is indeed a large doorway about where Davies thought it might be, completely submerged, with more stairs descending into the darkness beyond.
There's also a little square stone plaque on the wall just beside the door, but if it once had anything written on it, it's far too worn now to be legible even if there was more light in here.]
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Damn it.
[Namur shakes his head, as if to scatter the encroaching memories of Teach- hell, Thatch still calls him Marshall, even after...
Not the time, damn it!
Namur kicks up toward the ceiling, looking for air pockets the humans can use, then bends double and dives again, heading for the base of the stairs to see if the underground lake continues or if it's maybe caused by some kind of blockage.]
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There's another little plaque on the wall here, too.]
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Hey guys! Miss me?
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Nothing happened up here while you were down there.
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Good. Got any bombs or somethin'? Door downstairs is plugged up.
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[She's honestly surprised. Namur hadn't ever given her the impression that his strength was limited.]
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[Namur dips his head and skims under the water to move closer, then stands when it gets to be about chest deep.]
Got bombs or are y' goin' t' come gawk at me punchin' shit?
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[Maria lifts a hand to her forehead, rubbing at her eye with the heel.]
No, Namur, I don't have any explosive.
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Kind a dumb when y' put it that way, huh? Sheheheheh!!!
A'ight both a y', how long can y' hold yer breaths? Once I get through them rocks, if there's air on the other side, 's goin' t' push me right through an' I won't be able t' come back, so that means we got t' go t'gether, catch me?
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[He looks back at the sodden remains of his beloved satchel and decides not to push his luck.] Well, yes, as I say. Are you sure this is the best...?
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Door's straight down, an' there's a staircase headin' down t' starboard. Get yer breath here but come down quick. I'mma swim ahead an' get started on the shitty rubble.
[And after slapping his position on the wall with a wet hand, he dives again.]
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