wrfiends (
wrfiends) wrote in
witchesreign2014-01-24 07:44 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
B3G: PHASE 2
[Balamb Garden is built on the principles of defense. Galbadia Garden is built on the principles of speed. The latter has, historically, inevitably succeeded on its assaults on the former because of one simple principle: speed beats defense. As quickly as Galbadia can maneuver, it can intercept Balamb and overwhelm it, bypassing its defenses and forcing it to battle.]
[As the two Gardens career over the southern cliffs of Trabia, those tactically-minded people with a moment to breathe might wonder why this is. Why is one Garden explicitly superior to the other? Why does one have all the advantages in a battle between the two?]
[The answer is significantly less subtle than they might think.]
[Without warning, three supremely-massive shells slam into the imposing red form of Galbadia Garden from the north, punching through its outer armor and into its depths like a hot knife thrust into a chocolate-coated cake. Several seconds later, only faintly audible over the sound of catastrophic destruction from within the Garden, a rolling boom echoes over the cliffs as the sound of the gun discharge finally catch up with the shells. Speed beats defense, but defense beats offense, which defeats speed.]
[The reconstruction efforts had been kept a strict secret, hidden under the guise of maintenance and repairs for months now -- in anticipation of just this sort of need. Three 76" guns lower slightly to accommodate for the decreasing distance between themselves and their target, then blast out another salvo of lead at the enemy-occupied Galbadia. Trabia Garden breaks the northern horizon, cannons gleaming in the sunlight and trailing smoke as the newly-mobile assault platform advances forward.]
[The crippled Galbadia Garden slams into the ground violently, kicking up a massive wave of dirt, snow, and rock in all directions as it plows a long, deep furrow through the forests. Trees snap and shatter like toothpicks, while the ground shakes and trembles like it'll never stop. Balamb Garden, its engines overstressed and its inhabitants eager for payback, drops to the ground close by as Sol Invictus members pour out of the crimson fortress, their dominance having turned to desperation in that single moment. Trabia's advancement puts a clear time limit on their efforts: if they don't conquer Balamb Garden by the time Trabia's force can join the battle on the side of SeeD, Sol Invictus loses. They know it, and so help them, they will have Balamb or die trying. The snow on the ground's not about to help them, and neither are the monsters: Not only are Balamb Garden's monsters making a bid for freedom and attacking anyone on the way, but the area's monsters - Ochu, Blue Dragons, Gayla, Snow Lions, Mesmerizes, and Bite Bugs - are getting in on the action too, some outraged by the destruction of their homes, some simply attracted by the noise.]
[The Battle of 3 Gardens has entered its second phase.]
(ooc: Trabia Garden would like to battle! This takes place in the late afternoon / early evening of January 17th, an indeterminate amount of time after Sol Invictus intercepts Balamb Garden (though at least on the order of hours); with that in mind, you are encouraged to keep tagging both there and here.
New to this phase are certain special enemies with... interesting things available to Draw on top of the usual spells, at least to whoever gets there first. However, as before, you may NPC your own SI members instead. Let us know if your character decides to Draw from any other foes on the scene - the enemies we've initially listed are not the only ones on the battlefield with unusual Draw lists! Bear in mind that this is a difficult fight, and while Trabia has turned the tables on SI's pursuit of Balamb Garden the vehicle, its individual members are coming at everyone on it with no holds barred.
Other information on this endgame plot arc continues to be available at the OOC post, which has now been updated with details on B3G Phase 2.)
[As the two Gardens career over the southern cliffs of Trabia, those tactically-minded people with a moment to breathe might wonder why this is. Why is one Garden explicitly superior to the other? Why does one have all the advantages in a battle between the two?]
[The answer is significantly less subtle than they might think.]
[Without warning, three supremely-massive shells slam into the imposing red form of Galbadia Garden from the north, punching through its outer armor and into its depths like a hot knife thrust into a chocolate-coated cake. Several seconds later, only faintly audible over the sound of catastrophic destruction from within the Garden, a rolling boom echoes over the cliffs as the sound of the gun discharge finally catch up with the shells. Speed beats defense, but defense beats offense, which defeats speed.]
[The reconstruction efforts had been kept a strict secret, hidden under the guise of maintenance and repairs for months now -- in anticipation of just this sort of need. Three 76" guns lower slightly to accommodate for the decreasing distance between themselves and their target, then blast out another salvo of lead at the enemy-occupied Galbadia. Trabia Garden breaks the northern horizon, cannons gleaming in the sunlight and trailing smoke as the newly-mobile assault platform advances forward.]
[The crippled Galbadia Garden slams into the ground violently, kicking up a massive wave of dirt, snow, and rock in all directions as it plows a long, deep furrow through the forests. Trees snap and shatter like toothpicks, while the ground shakes and trembles like it'll never stop. Balamb Garden, its engines overstressed and its inhabitants eager for payback, drops to the ground close by as Sol Invictus members pour out of the crimson fortress, their dominance having turned to desperation in that single moment. Trabia's advancement puts a clear time limit on their efforts: if they don't conquer Balamb Garden by the time Trabia's force can join the battle on the side of SeeD, Sol Invictus loses. They know it, and so help them, they will have Balamb or die trying. The snow on the ground's not about to help them, and neither are the monsters: Not only are Balamb Garden's monsters making a bid for freedom and attacking anyone on the way, but the area's monsters - Ochu, Blue Dragons, Gayla, Snow Lions, Mesmerizes, and Bite Bugs - are getting in on the action too, some outraged by the destruction of their homes, some simply attracted by the noise.]
[The Battle of 3 Gardens has entered its second phase.]
(ooc: Trabia Garden would like to battle! This takes place in the late afternoon / early evening of January 17th, an indeterminate amount of time after Sol Invictus intercepts Balamb Garden (though at least on the order of hours); with that in mind, you are encouraged to keep tagging both there and here.
New to this phase are certain special enemies with... interesting things available to Draw on top of the usual spells, at least to whoever gets there first. However, as before, you may NPC your own SI members instead. Let us know if your character decides to Draw from any other foes on the scene - the enemies we've initially listed are not the only ones on the battlefield with unusual Draw lists! Bear in mind that this is a difficult fight, and while Trabia has turned the tables on SI's pursuit of Balamb Garden the vehicle, its individual members are coming at everyone on it with no holds barred.
Other information on this endgame plot arc continues to be available at the OOC post, which has now been updated with details on B3G Phase 2.)
GF-CARRYING ENEMIES
First come, first served to each GF, but don't worry if you don't get in on one of these threads - we'll come to you if you put up a thread!
All GFs drawn in this battle will be added to the school system for public use after the event is finished.
no subject
Scan:
Solarii Raider · 42 · male
Gets in close and then attacks with the sword. Vulnerable after a failed attack.
High strength and accuracy; low speed. Weak against Poison.
Draw list: Quake, Double, Cerberus]
no subject
What the hell kind of spell name is Cerberus, anyway?]
no subject
Cerberus
Can junction spells to Strength and Hit (accuracy).
His attack when summoned is Counter Rockets: He bounds forward and shoots beams out of all three mouths into the sky, casting Double and Triple on the party.
no subject
Scan:
Quick Man · male
Very agile thanks to being built from lightweight materials. Beware his Quick Boomerang.
High spirit and speed; low defense. Weak against Wind.
Draw list: Holy, Life, Alexander
no subject
no subject
no subject
THERE! She knocked the boomerang hard, closing her distance].
no subject
no subject
no subject
no subject
no subject
Quick Man, in the meantime, remains untouchable. He's as yet unaware of the third party entering the fray, his whole attention focused solely on being constantly in motion and setting up more inescapable shots, bolstered by the success of his last volley.]
no subject
Let's keep going, you son of a grog.
[She was moving again, feinting, swinging her sword and defecting blows, no longer giving any free space where she could help it. She would match this guy if it killed her!]
no subject
Y' alright, Fi? Y' got this guy or y' want me t' rip his shitty metal heart out?
no subject
[She's thankful, but more than a little pissed that she's bleeding so easily over an enemy. So she already was on the offensive, this time looking to match his speed. The sword was out, and now she wasn't holding back].
no subject
Have at, sweetheart!
[Out of curiosity, Namur points his device at Quick Man and pulls up the Draw list. The last guy he'd fought had a GF to snag. Maybe the cyborg will have something interesting, too.]
HOLY SHIT
[Namur's eyes open wide. Two. He was gonna Draw two new GF's. If it worked. He yells at Fionna as he does so.]
Fi! Draw everythin' y' can get off this guy!
no subject
Come...APART YOU HUNK OF CRAP!
no subject
[Namur, meanwhile, is still doing his best to Draw the GF before Fionna completely wrecks this guy. Come on, come on, come onnnnnn!!!]
no subject
no subject
Scan:
Tammi · female
A trainee empousa. Don't let the valley girl act fool you, or she'll feast on your blood.
High strength and magic; low spirit and defense.
Draw list: Curaga, Dispel, Bahamut]
no subject
[That doesn't stop her from grabbing for the GF, before she even bothers to stand up or even register pain.]
no subject
She's literally on fire about the intrusion, though, so good luck with that.]
Bahamut
Can junction spells to Strength and Magic.
His attack when summoned is Mega Flare: He drops to all fours, gathering energy as the sigil behind his head spins, and unleashes a massive gout of blue-white flame that inflicts non-elemental, Spirit-piercing damage on all enemies.
no subject
no subject
Scan:
Navaris Phrygiar · 28 · female
Courted a reputation as the most dangerous sword in her home country and tries to do the same thing here.
High strength; low defense. Absorbs Wind.
Draw list: Tornado, Ultima, Pandemona]
no subject
[No, come on, focus, focus. So now he's scanned her, just like back in the day. What next? All it tells him is that the one spell he's been counting on since he first accidentally got himself caught up in the fray is pretty worthless for now. He knows he can't cower without fighting back forever, and the walkway's enough of a mess that he doesn't expect backup unless he drags it here... or drags himself somewhere a little safer. He should run...
Is that last name a little weird, though? Has he seen it before? It's gotta be a bit easier than Ultima, right...?
Ugh, it's not as if he's swimming in other options. Okay, any second now, he will run like hell - but only after he fumbles for his junctioning device and takes his best shot.]
Mind if I pop in?
SURE THING sorry for the slow
Aw, shit -
[Yosuke freezes up, his drawing attempt forgotten for now - wait, whoa, who's that rushing towards them? He's sure he wouldn't forget a girl's face! But where has he seen it? In a class?]
H-Hey, look out! She's coming right at you!
[It's true, if not especially helpful. He's not the only person to notice Fionna. The woman turns sharply in the direction of his yell, decides that her first target should be the enemy who seems to have more fight left in them, and levels her own bloodied sword.]
Re: SURE THING sorry for the slow
Thanks!
no subject
And fails to evade the next Draw attempt.]
Pandemona
Can junction spells to Strength, Elemental Attack and Elemental Defense.
Its attack when summoned is Tornado Zone: It descends on the battlefield amid a raging whirlwind, sucks the vortex into itself, then releases all the energy and debris at once in a concentrated blast, inflicting Wind damage on all enemies.
no subject
no subject
Gaoga Hound! [And with that, he bites down savagely on a soldier's armored arm.]
no subject
[Which he doesn't actually know how to drive. It's not a skill he really had the chance to pick up on the streets, and he's unfortunately enrolled for DRIV 101 this coming trimester.
[So that PCV with the driver's window down, stalling at random as it careens into Sol Invictus members? Totally Nate. It's a bit more apparent when he yells out the window:] Look out! [Sure, he's aiming to mow down the monsters and Sols, but he doesn't have the best control over it.
[It is a miracle he got out of Garden.]