Touma H. Norstein (
youngnobelman) wrote in
witchesreign2013-04-19 11:21 pm
(fifth punch) BBS; a PSA
On behalf of the infirmary, please be careful if you're going outside, as we'd rather not see any more cases of frostbite. [Alas, poor frostbitten NPC. HE'S OKAY, I SWEAR.]
Here are some ways to help prevent frostbite:
Wear many layers of clothing, not just a couple of thick layers. The extra layers keep your body heat in.
Wear mittens instead of gloves. Gloves have more surface area in contact with cold air than mittens, and thus offer less protection.
Wear a hat to protect your ears, and if available, a skimask to protect your nose. Some winter gear is available from the uniform supply office.
If possible, junction a Blizzard family spell to your Elemental Defense. This will strengthen your resistance to the cold.
Pain and red skin are the earliest signs of frostbite. If you start experiencing these symptoms, immediately return to Garden and come to the infirmary.
Please also be careful with the monsters in the area. Though they are not as strong as the monsters on the Island Closest to Heaven, they are still stronger than the usual monsters on Balamb continent, so go out junctioned. This area's monsters are Snow Lions, which are weak against Fire, Forbiddens, which are weak against Holy (Life spells and Phoenix Downs can kill them instantly) and Fire, and Blue Dragons, which are weak against Ice.
Touma H. Norstein
Here are some ways to help prevent frostbite:
Pain and red skin are the earliest signs of frostbite. If you start experiencing these symptoms, immediately return to Garden and come to the infirmary.
Please also be careful with the monsters in the area. Though they are not as strong as the monsters on the Island Closest to Heaven, they are still stronger than the usual monsters on Balamb continent, so go out junctioned. This area's monsters are Snow Lions, which are weak against Fire, Forbiddens, which are weak against Holy (Life spells and Phoenix Downs can kill them instantly) and Fire, and Blue Dragons, which are weak against Ice.
Touma H. Norstein

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If I have fur I can't really notice any red skin or anything. How aside from pain would I tell?
Don't worry, I'm not actually in danger now, but it's something worth knowing, especially since I've got a mission coming up out there.
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Moogles are a little closer to the rabbits of this world, though... at least in build. It's good, sound advice no matter what kind of mammal you look like, though.
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BBS -> action
[When Emias turns up at the infirmary, he'll find Touma in his office on his laptop, starting to construct a new species file.]
Action
E-Emias Oaks, reporting for assessment, kupo.
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Not a problem, kupo. Whatcha need out of me? I mean, I've already heard that I'm not like the moogles native to this world...
[...In passing, by people muttering where they thought he couldn't hear.]
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So, take a seat. [There's one before his desk; Touma is heading back to his own chair.] I'd like to know some general species information first, in case we ever get any other moogles from your world: Things like how many hearts or other organs you have, whereabouts they are, any substances it's not safe for you to touch or ingest... The basics that are common knowledge back home. Later on we can touch on some more personal medical history, like allergies or old injuries.
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Well, as far as I know, moogles work similar to humes, kupo. Most of the organs and bones in similar places, though I'm not the one to ask about the finicky differences. I dunno if you'd call it... "unsafe", but certain varieties of nuts kind of... make us weird out, kupo. Like, if you've ever been drugged up? Kind of like that. Euphoria, possible hallucinations, that sort of thing.
[He considers, flapping his wings before nodding, reminded of something.]
Moogles in other worlds can use their wings for flight, it seems, but ours are too weak to be little more than vestigial. We can keep balance or cool ourselves off, but that's about it, kupo.
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[Touma nods, typing this in shorthand on his laptop and eying the wings.] I might X-ray you later on to get an idea of your bone structure, if you don't mind, and I'd also prefer even just a quick point through of where your organs are - an emergency surgery's the wrong time for assumptions and estimates.
Which kinds of nuts have those effects on you?
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I dunno their exact genus, they grow back home - moogles just took to calling 'em kupo nuts, kupo. If any here have similar effects, I'll be sure to let you know. Lessee... what else...
[He pauses, for a few moments, thinking.]
Oh, right! The poms! [He reaches up to poke at the fluffy bobble hanging over his head.] Kupologists say that ancient moogles might've used this to keep themselves upright when we were still flight-worthy, but nowdays it's just a sensitive spot - we can feel the wind currents with it, and it's real sensitive to the touch, kupo. I've heard that a moogle could live without it, but it'd be real rough going - your balance'd be all screwed up, and it'd be almost like losing a sense, you know?
...plus, it'd probably hurt like the dickens. That's why we do our best to avoid mooglebanes, kupo.
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[The pom is more interesting, and he sits up a little straighter to examine it before taking notes.] A bit like a tail in some species, then. How strong's the connector [he gestures at whatever's keeping the pom from flying away] - do I need to be any more careful with it than, say, your fingers? And what's a mooglebane?
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An' that's why mooglebanes are so scary, kupo... they're... kind of like... [It takes Emias a moment before he fully replies, shaking it off.] ...they're a variant species of dreamhare, kupo. They live in the mines of Goug, the biggest moogle city back home. Their incisors are specially adapted to be sharp enough to sever that, and they've got a... taste for moogle poms.
Best way to approach them is with heavy machinery an' intent to kill.
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So, mooglebanes aren't normally a problem on this world, then. But the advance warning's good to have in case they do ever get pulled here, so, thank you.
[He pauses, thinking of other useful information to know.]
Would you happen to know your resting heart rate and normal body temperature? It's easy enough to measure if you don't.
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Not the exact numbers, though being used as a guinea pig, I have found out that my heart rate can apparently spike to "five times normal" before it's normally lethal.
[Clan Tiamat really milked their judge's protection for all it was worth.]
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[A few clicks as he opens another file on his laptop.] We'll move on to some personal medical history. Do you have any old injuries or ongoing or recurring illnesses I should know about?
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Cure magic's pretty potent stuff where I come from, so I don't have any lasting scars or anything, though I have developed a minor allergy to muskmallow. Doesn't mean too much, but normal potions occasionally make me nauseous, kupo.
[Seems like the more relaxed he gets, the less the verbal tic comes out, too.]
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Scars, I don't mind so much as things like old breaks or sprains that might cause problems again - my world doesn't have cure magic at all, so I don't put all my faith in it. [BUT THAT'S LIKE JUST HIS OPINION MAN.] Plus, some people start to build a resistance to it if they've been spelled better too many times.
What are your allergic reactions, and do they occur only after ingesting it or is the pollen enough?
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[He nods at the comments about cure magic, thinking it over.] No different than traditional medicine, really, just a different sorta drug, you know?
As far as muskmallow, it's only ingesting it. Makes me start to get dizzy and sick to my stomach. It's usually not a problem unless I've been stuck in a situation where potions are the only thing keeping me safe, though.
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[Type type.] You might want to check in with Instructor Slughorn about developing a potion variety without it, then, even if just for personal use. Something for your own first aid kit.
Alright, unless you can think of anything else, we can move onto some measurements: I was thinking average body temperature, resting heart rate, and normal blood pressure.
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[The stuff at Garden was far more technological than what he was used to working with, after all, though it had similar purposes.]
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[Touma produces a rectangular box, and opens it up on top of the desk to reveal a cuff, a stethoscope, a pressure gauge, a bulb, and wires.]
Please place your elbow on the table so it's parallel to your arm. Don't worry about which arm; I'll test both.
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Better to roll up the sleeve or leave it down? I dunno how your cuffs work, kupo.
[He's definitely receptive towards getting his vitals checked, if nothing else.]
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[Once that's done, Touma starts wrapping the cuff around Emias's arm, being careful not to rub any fur the wrong way or catch it in the velcro strap.] Let me know if it's too tight for you.
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It's a pressure cuff, isn't the point to get too tight, kupo?
[He offers a chuckle and quickly follows up by shaking his head.]
No worries, I'll let you know if you're hurting the circulation.
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[The cuff is attached to a stethoscope; he puts the earpieces on then gingerly feels for the artery in Emias's arm and places the wide head of the stethoscope there. After that, he picks up a rubber bulb wired to the cuff and tightens the valve on it, before pumping the bulb slowly but steadily, gradually inflating the cuff.]
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His blood pressure is a bit low based on human standards, and his pulse a smidge high.]
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Your other arm, please. Thank you for your patience.
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[Next comes a small digital thermometer from his desk drawer. He quickly wipes it down with a disinfectant wipe as he asks:] Did you eat or drink something hot or cold, smoke, chew gum, or do any strenuous activity right before coming here?
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Not unless you count changing into my cadet uniform, kupo. The clan gear may be good for protection, but it's an utter mess to take off.
[...Meanwhile, he's just silently hoping that's the kind of thermometer you put in your mouth.]
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[And this is Selphie not being helpful. Sorry, Touma.]
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