wrmods: (Default)
[personal profile] wrmods
The first sign of the end is a golden-yellow light. Flaring brightly from the roof of Galbadia Garden, it soars, cutting a graceful arc against the washed-out winter sky -- and then, at its apex, tears downward. The roof of Balamb Garden stands no chance; the ceiling of the ballroom below barely has time to buckle. In an eruption of metal shrapnel that clatters all the way down the outside like hail -- not to mention under the feet of any combatants still up top -- it gives way.

To the people still fighting, it's a cue. Maybe a Sol Invictus member takes it as a signal to charge; maybe a SeeD on what remains of the barricade senses the urgency and motions her allies to follow: Within minutes, both sides of the battle flood inside Balamb Garden and pour into the ballroom.

But there, the brawls, shouts, and wildly flung spells trickle to a standstill. The crowd stops, packed in too closely to fight, and blinks at the display.

At the far edge of the ballroom stands a haggard but familiar figure in a tattered sweater-vest: the missing Headmaster Cid -- and his three Sol Invictus captors. On his left, a graying leather-jacketed man holds a knife to the Headmaster's throat and another between his shoulder blades, less than an inch away from thrusting home. On his right, a burly young woman points a gun to his head, a clearly pinless grenade held with calm professionalism in her other hand. The third of the trio, a woman covered from her neck down in tarnished chain mail, hasn't laid a hand on the Headmaster yet, but only because both of hers are clasped together and crackling furiously with power; anybody who steps inside the translucent but hotly glowing sphere around her, her compatriots and their hostage will find themselves suddenly seized with electrical current and violently flung aside. The message is unambiguous: try anything and the Headmaster will die.

And in the middle of the ballroom is the main spectacle, from which few onlookers from either SeeD or Sol Invictus can seem to tear their eyes away: the scrape and clash of sword against giant sword, the same blaze of gold suffusing the air -- Ien, the leader of Sol Invictus himself, bearing down on Commander Erlea Zabala with his daiklave flashing through her defensive stance like a sunbeam.

(ooc: With this final showdown, the Battle of 3 Gardens comes to a close. Subthreads have been provided below for reactions to B3G's denouement; you are free to make your own.

For information on the next stage of endgame, look here!)
commanderzabala: (Default)
[personal profile] commanderzabala
[In the afternoon of the 17th, without warning, Garden lurches dramatically, rapidly swiveling on its vertical axis -- flinging unsecured items to the floor, toppling overeager students in the library and the chatting congregation in the cafeteria from their seats. An uncharacteristic whine vibrates through the first floor as the sub-basement engines spin faster, accelerating the mobile fortress along its new heading.]

[A moment later, the intercom chimes.]


This is Commander Zabala. Galbadia Garden will intercept us in around fifteen minutes. I repeat: Galbadia Garden will intercept us in fifteen minutes. In our current position, and with Galbadia Garden's advantage in mobility, we can no longer hope to outmaneuver. Nor can we hope to resolve this diplomatically. We are moving away from them as fast as we can, but they will intercept us just as we cross onto the southern Trabia coast. There, we believe they will attempt to board -- there, we will fight.

All of Garden must now prepare. Do not press the attack into Galbadia Garden. Balamb Garden is our stronghold, and we have the advantage of defenses; we can force them to withdraw through attrition. Remain aboard Balamb and inflict what casualties you can. Barricade the lobby, the second floor hallway, the ballroom, and the dorms. Junior cadets are ordered to take shelter in the dorms; senior Instructors are ordered to withdraw to the dorms and protect them to your utmost ability. Defend the hot dogs if and only if time allows. [Oh boy, she's going to catch some flak for that one.

There's an anticipatory pause.]


If Sol Invictus defeats us here, nothing and no one is left to oppose them. They know that. Make sure they do not achieve their goals.

[The intercom cuts out, and the clock's ticking.]

(ooc: Sol Invictus is on Balamb's doorstep, and they're not here for a tea party. After fifteen IC minutes, the first phase of the January 17th invasion will begin, with armed SI members pouring in seemingly without end from the main entrance and the roof. More details on this plot arc are in the OOC post on B3G.

Subthreads are provided; they are intended as loose prompts, so you are welcome to treat their locations fluidly or come up with your own scenarios / top-level comments. You may also NPC your own SI members and monsters, but bear in mind that, as the OOC post says, this is not an easy fight. Sol Invictus members are off-worlders of varying species and abilities, with training.

As ever, feel free to contact the mods through the usual channels for additional details or to request NPCing.)
commanderzabala: (Default)
[personal profile] commanderzabala
Good afternoon, residents of Balamb Garden.

I will be holding open office hours beginning now until the beginning of curfew tonight. If you have anything you wish to speak to me about, please feel free to come by. Appointments are not necessary.

~Commander Zabala


[Those who keep a wary eye on the Commander's comings and goings may have notices, interestingly, that she hasn't been in residence for a week or two now... but no one knows why, nor has she acknowledged the absence to anyone on her return.]

[And to look at her in her office, no one would know she's been missing; she is behind the desk, attending to paperwork, just as she always seems to be...]
wrnpcs: ([library npc])
[personal profile] wrnpcs
[This video is uploaded to the BBS under ID#GUEST -- which is likely the first time anyone has seen this new feature in the system. The person it features is a man, handsome in a vaguely bland sort of way, who could be anywhere from eighteen to forty. He wears simple brown robes, his hands folded into the opposite sleeves, and thought he smile, there is no mistaking the seriousness of his tone.]

Good morning, residents of Balamb Garden. I have heard of you, and I expect in turn that many of you have heard of me. I am the Time Compression Mage.

I am certain you will doubt this claim, but it is true. On my own world, I am a scholar of chronomancy and spatial alterations; here, my studies and my natural talent have given me an ability to manipulate the distortion of time and space we know as Time Compression.

[He lifts his hands, sliding them out of the sleeves to reveal long, fine fingers unadorned by jewelry. He speaks a few words that have no meaning in any language, makes a few passes with his hands, and then holds them half a foot apart in a cupping gesture. A ball of wrongness grows between them; those who observed the source of the jam flood might recognize this strange distortion.]

I have come to Balamb Garden to offer all of you who, like me, are displaced from their worlds... a way home.

Over Tears Point, which is the nexus of interactions for the forces that bind the world and the moon, sits a great distortion of compressed time. In slightly over one week, the forces will reach a temporal peak due to the combination of the moon's location and the approaching solstice. At that time, I will be able to manipulate the distortion. Those who are present at Tears Point will have the process that brought them here reversed.

You will go home.

[He lowers his hands, and the ball of distortion disappears as if it never was.]

I have directly requested the formal and official aid of Garden, but I hope those of you who are at liberty will aid me no matter what. I cannot promise any other person will be able to do what I can do. This may be our only hope to go home.

I have been graciously offered lodging here for the time being, so I make myself available to you. I know you must doubt my claims, or me; I invite you to put me to the test.

[The so-called Time Compression Mage inclines his head solemnly, and here the video ends.]

[Beneath the video, a transcript of his speech follows, along with a note that the video was posted on behalf of the Time Compression Mage, who does not have further access to the Garden intranet. Students and staff may discuss amongst themselves in response to this post, but the Mage will not see or reply.]

[As for the Time Compression Mage himself: true to his word, he has set himself up in an unused office for the time being, and is spending that time in study and research. Books sit on his desk and drawings and charts take up much of the walls. Nevertheless, he has made himself available to anyone who wishes to approach him.]
tapthekeg: (Vengance)
[personal profile] tapthekeg
[To say that all this was interesting to Lihau would be quite an understatement. Frankly, while dimension hopping wasn't entirely a new thing to her -- hello, Outlands! -- being thrust into it involuntarily while trying to find the bathroom after a night of getting drunk was. At least she had avoided peeing in anyone's flowerpots, but coming here to Garden had taken her a bit.

As it was, there was quite a lot she had not understood, it seemed...]




[Early in the day, Lihau can be found in the library nearly hidden amongst a truly worship-worthy few towers of books on the desk around her, thumbing through a mix of her course catalog and some random book from said library. Her concentration on such is quite intense, and she seems to be writing down notes on random scraps of paper she likely found just around.]


[Around mid-day, Lihau can be found in the Training Center, though it seems more for the general idea of the area. Rather than going out of her way to fight the Grats, she appears to be going through motions and strikes against thin air that are very similar to martial arts style practices, for those who have seen it before. Once or twice, a Grat will make the mistake of getting too close, and it's often dispatched fairly quickly before she returns to her flowing, cycled motions.

And if THAT doesn't catch your eye, the small kegs hanging from her waist might.]



[And finally, a short time before curfew, Lihau is knocking on the door to the Commander's office, having asked around and been told to talk to this lady over a certain problem...]
commanderzabala: (Default)
[personal profile] commanderzabala
[At 0800, the intercom chimes to life.]



Good morning, Balamb Garden. Congratulations to finishing another quarter of classes.

As of yesterday, Balamb Garden has docked as far northeast on the Esthar continent as possible. For those of you unfamiliar with our geography, we have come to the closest point to the Island Closest to Heaven as possible. I am afraid we will be having a working break, this quarter.

Over the course of the break, the Ragnarok will ferry cadets and SeeDs to the Island. Once there, you will find yourself in conflict with the local monsters. You will find these monsters to be almost completely unbeatable; the purpose of this break is to teach you teamwork, perseverance, and tactics in the face of an overwhelmingly powerful opponent.

I will not deceive you: it is also to teach you about pain management and the protection GFs give you against an otherwise mortal wound. You will not come to any permanent harm as a result of these encounters; I, and any other SeeDs who possess the ability to defeat these monsters, will ensure that any person dropped to an unconscious state receives paramagical care immediately. This will merely be incredibly unpleasant in the short-term, as most learning experiences are.

Traveling to the Island Closest to Heaven is mandatory for all SeeDs and all cadets capable of Junctioning a GF. You must travel to the Island at least one out of every three days of the break. That is an order.

To provide some recompense for this misery, all SeeDs who do not possess either an instant-kill attack or an otherworldly power that would essentially guarantee the defeat of these monsters will receive one rank increase for challenging these monsters. Should you succeed in defeating one with at least one team member surviving, all members of the team will receive a three rank increase for their effort.

All cadets who participate in this will receive a 10 point bonus on their SeeD exam. Should any team of cadets defeat a monster with one team member surviving, without the use of otherwordly powers to guarantee victory... we will think of an adequate reward. I promise you it will be worth your effort.

Any SeeDs who have the aforementioned capability to defeat these monsters with comparative ease, please report to my office for assignments.

We will begin at 0800 sharp next Monday. Make what preparations you feel are necessary. I, the SeeDs, and the Instructors will be available for any help or assistance you feel you need.

That is all. Good luck.

[The intercom clicks off, as the Commander returns to her paperwork, awaiting the arrival of the SeeDs.]
commanderzabala: (the commander)
[personal profile] commanderzabala
["Commander" may seem a prestigious title or one that requires a great deal of skill as a warrior to lead. In reality, it is a great deal of paperwork, particularly when one has the Garden Master specifically auditing your finances to make sure you are bringing in all profit possible.]

[And sometimes a Commander just needs to relax, and make sure her skills haven't gone rusty.]

[So today finds Zabala in the Training Center. She has four weapons in total -- three curved swords of varying length hanging at her sides, and one two-handed curved sword of the same style slung over her back. As a grat approaches, she casually grips the hilt of the largest single-handed swords, then draws and cuts in the same motion.]

[The grat falls, sliced. Satisfied, Zabala spins her sword in a flashy gesture that seems excessive, but actually serves to clean the blade of fluids left on her her foes, then sheathes it as part of the same gesture.]

[Perhaps not surprisingly, she's really looking for a T-Rexaur.]
commanderzabala: (the commander)
[personal profile] commanderzabala
Good morning, Balamb Garden. It is 0600 hours on Monday, October 22nd. This is your Commander with your daily wakeup call. All residents, students and staff are to be out of bed by 0630. I repeat: all residents, students and staff are to be out of bed by 0630.

After the weekend's assault by Galbadia Garden, assistance is required with both repairs throughout Garden and medical treatment. Repairs require only the ability to pass tools or carry materials, though further assistance is, of course, welcomed. For medical assistance, you must have taken Advanced Recovery Magic and/or the Battlefield Medicine internship, or have proven healing abilities that the infirmary team is already aware of; they do not have the time to test any abilities they did not previously know about.

Cadets who wish to aid these recovery efforts are asked to attend homeroom and let your homeroom instructor know; they will inform your compulsory and elective class instructors. Instructors who wish to help, please report to the Dean of Academics; she will arrange a substitute instructor for your class. Repair assistants must first report to SeeD Lena Mua'au [ah, NPCs] at the directory; medical assistants, please report to SeeD Touma Norstein in the quad. Attendance will be taken at both the repair and recovery zones, so do not sign up for recovery just to get out of class. Otherwise, barring injuries, you will still be expected at your regular classes.

Also, as a reminder, the cafeteria will continue to operate out of the [2F] ballroom until repairs to the cafeteria are finished. Classes normally held in [the weapons classroom the sword went through] will be held in [a different weapons classroom]. Yes, this does mean that during some periods, there will be two classes held in this room at once. Please be mindful of volume and each other's space.

This concludes the wakeup call. Thank you for your efforts over the weekend and with Garden's recovery.
commanderzabala: (the commander)
[personal profile] commanderzabala
[PM to Instructor Cranston]

Please come to my office at your convenience. I have a matter I wish to discuss with you.

~Commander Zabala
fierybluebird: (kick)
[personal profile] fierybluebird
Cut for introspection action -- angry phoenix is angry! )
Option A:
[And so it is that Marco is just kicking the shit out of anything in the Training Center... and finding that so less than satisfactory. He'll just have to go out on another mission just to kick things in the face.]

Option B:
[And true to his protest, unlike the human versions of his friends walking around the campus to try out the potion, Marco struts around in phoenix form. Purposely snagging attention. Normally he'll just laze about and read or sit in a tree and watch. Not this time. This time he's being downright impetuous, sneaking up on humans and stealing pens or scattering papers. Or he'll sit and stay for a pat on the head if you're nice. Still, if his non-human friends have to suffer, he'll make the humans suffer along with them! Hope you didn't want that tea, because he might just stolen it. Bonus: he can't recognize all the nonhumans in human form so he might just wind up antagonizing them too........ oops?]

Option C:
[And finally, finally when he's no longer being held back by his wife from kicking through the Commander's office and possibly rioting or at the minimum, mutinying; he'll post to the BBS.]

It seems there are a lot of phoenix feathers offered as rewards for the missions, so just where are the phoenixes that these feathers come from? They can't all be GFs. Has anyone even seen a phoenix before? I thought they were made of fire, how do they even shed feathers?

[Never mind that Marco himself goes through a horrible awkward shedding state each and every spring. Mm-hm.]

If the phoenixes are being held hostage, clearly they must be freed immediately.

Thank you.

- Marco

[He does NOT sign with his rank, because clearly that is a mistake they will go about fixing shortly. Or they will learn.]
commanderzabala: (Default)
[personal profile] commanderzabala
Good morning, Garden. I trust your weekends are going well.

Now that you have had a few days to assess the impact of new leadership, and review the policies and procedures being implemented under it, I am certain at least some of you have questions. You may ask them here, or if you prefer a more private venue, you may visit my office to ask them in person.

~Commander Zabala

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Witches Reign

May 2014

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