sirlagunaspage: (Default)
sirlagunaspage ([personal profile] sirlagunaspage) wrote in [community profile] witchesreign2014-03-04 01:09 pm

intercom + action

[Bright and early in another day of Garden's airborne evasive maneuvers, the intercom chime heralds the cheerful voice of Garden Master Loire booming through the mobile fortress.]

Just so you know, this is entirely planned!

[After a full three seconds to ponder that particularly ominous wording, Balamb Garden shudders violently as an immense crash splits the air, drowning out everything else for an apocalyptic moment. It sounds like a hundred thousand mirrors had met unfortunate ends at the hands of a hundred thousand burly lumberjacks, and the sound just seems to go on and on.]

[The Garden turns, quickly for it, a rotation that sends unsecured objects to the floor and causes furniture to slide across the floors. After half a minute or so on this new heading, that hell-noise finally comes to an end.]

[Then the intercom chimes again.]


Okay, I think that ought to tell Esthar that we don't plan on surrendering, and damage the OCS all at once. While they're rushing to do repairs, we're heading back to pick up Galbadia Garden. I need a pilot and two or three others to climb aboard and help wreck the OCS up. Smash it a few times, various places.

Once we've got the OCS weakened in a bunch of places and Esthar's response forces are spread out, we're going in and piling straight for Esthar City. Both airships, both Gardens. Teams of two to four, final goal of getting into Dr. Odine's lab and figuring out how to stop this wreck. I know he's got some experiments in there that might do the trick, and now's a better time than any I can think of to test them.

Form up your teams, get ready for war, and -- uh, can someone bring some paper towels up to the helm? Spilled some coffee...

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