Jan. 17th, 2014

commanderzabala: (Default)
[personal profile] commanderzabala
[In the afternoon of the 17th, without warning, Garden lurches dramatically, rapidly swiveling on its vertical axis -- flinging unsecured items to the floor, toppling overeager students in the library and the chatting congregation in the cafeteria from their seats. An uncharacteristic whine vibrates through the first floor as the sub-basement engines spin faster, accelerating the mobile fortress along its new heading.]

[A moment later, the intercom chimes.]


This is Commander Zabala. Galbadia Garden will intercept us in around fifteen minutes. I repeat: Galbadia Garden will intercept us in fifteen minutes. In our current position, and with Galbadia Garden's advantage in mobility, we can no longer hope to outmaneuver. Nor can we hope to resolve this diplomatically. We are moving away from them as fast as we can, but they will intercept us just as we cross onto the southern Trabia coast. There, we believe they will attempt to board -- there, we will fight.

All of Garden must now prepare. Do not press the attack into Galbadia Garden. Balamb Garden is our stronghold, and we have the advantage of defenses; we can force them to withdraw through attrition. Remain aboard Balamb and inflict what casualties you can. Barricade the lobby, the second floor hallway, the ballroom, and the dorms. Junior cadets are ordered to take shelter in the dorms; senior Instructors are ordered to withdraw to the dorms and protect them to your utmost ability. Defend the hot dogs if and only if time allows. [Oh boy, she's going to catch some flak for that one.

There's an anticipatory pause.]


If Sol Invictus defeats us here, nothing and no one is left to oppose them. They know that. Make sure they do not achieve their goals.

[The intercom cuts out, and the clock's ticking.]

(ooc: Sol Invictus is on Balamb's doorstep, and they're not here for a tea party. After fifteen IC minutes, the first phase of the January 17th invasion will begin, with armed SI members pouring in seemingly without end from the main entrance and the roof. More details on this plot arc are in the OOC post on B3G.

Subthreads are provided; they are intended as loose prompts, so you are welcome to treat their locations fluidly or come up with your own scenarios / top-level comments. You may also NPC your own SI members and monsters, but bear in mind that, as the OOC post says, this is not an easy fight. Sol Invictus members are off-worlders of varying species and abilities, with training.

As ever, feel free to contact the mods through the usual channels for additional details or to request NPCing.)

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Witches Reign

May 2014

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